![]() ![]() Changed the new default setting for emotes that have a parent GameObject setup, now teleports you slightly upwards, which is much more seemless of an experience, if you want to switch back to the node based system, simply switch the useSafePositionReset in your CustomAnimationClip to be true. Fixed issue where on some floors the camera would get stuck in the floor during certain emotes. Version 1.7.0: Removed constant log spamming with unhelpful error whenever a BoneMapper get's destroyed. This is reset automatically whenever a new animation plays. Version 1.7.1: Bonemappers can now see what EmoteLocations they have with BoneMapper.emoteLocations. On that note, if anyone ever wants something added to the API to help ease of emote creating, just reach out to me with a concrete idea/use case and I'll probably do it as long as I am capable. Added the animJoined event which you can subscribe to in code, this is mostly extra however it made stuff I'm working on a morbillion times easier to handle. Version 1.8.0: Added UnlockBones and LockBones as public BoneMapper functions, if for some reason you ever find you want to stop an emote without actually stopping it, this is prob how. Version 1.8.1: Added support for the PlayableScavenger mod Goku and friends can emote now, it's a bit weird (they have very strong lower legs) but otherwise works fine. Version 1.8.2: Support for calling your own wwise PostEvents for playing sounds, check the wiki for more info. Version 1.8.3 & 1.8.4: Added more verbose debugging in hopes I can fix the long-standing issue where audio sometimes doesn't stop properly. Fixed an issue where syncing emotes might not work if the host was using a character that doesn't support emotes Version 1.9.0: Added support for Starstorm, Amp, Pathfinder, TF2Medic, and HAND. Version 1.9.1: Removed my debug calls, oops Version 1.9.2: Fixed settings for the previous survivors not actually being used Version 1.9.3: Removed HAND support since it's getting an update soon with official support and this would cause conflicts. Version 1.9.4: Probably fixed a scaling issue with anything other than 1080p, don't know how I missed this for so long Version 1.9.5: Fixed a bit of code where music returns to normal after using an emote which dimms it, preventing it from infinitely looping causing other mods to be unable to change the music volume. Version 1.9.6: Actually fixed it, I'm bad at math. I have set up a wiki which should be more organized and in-depth than this readme has been previously From here you can customize your emote wheels and see keybinds. If you are unsure how to do animations, go to Settings->ModSettings->CustomEmotesAPI. ![]() Please don't download this on its own and complain to me unless you really want to. ![]()
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